Saturday, July 19, 2014

AENYA RPG: The Hedonian Bazaar


 The most powerful city on Aenya, the Jewel of the Sea, Hedonia was built on the Coast of Sarnath c. 5000 AGM by human settlers from the island of Aea. Finding the land occupied by amphibious merquid, the colonists formed an uneasy truce lasting less than a century. As the human population exploded and resources became scarce, the merquid were forced from their coral homes. All traces of merquid habitation was destroyed but for a solitary idol of the merquid god, Gulgola. The idol remained at the center of the city to commemorate the ousting of the merquid and the conquest of the coast. In the centuries that followed, Hedonian colonies spread quickly along the One Sea. Traffic and trading increased its wealth, until, by 7000 AGM, barbarians from the north ransacked the Temple of Sargonus for its gold. To defend its borders, Hedonia established a naval army like none the world had seen. This unchecked show of force, and the ensuing disputes over control of the Sea, resulted in clashes with other powerful city-states. In time, Thetis and Thalassar would surrender to Hedonian rule and become subsumed by the Hedonian Empire.

Hedonia is said to be a theocracy, with the god of the Sea, Sargonus, sitting at the head of the political hierarchy. The High Priest, whose lifelong position is conferred upon childhood, is said to interpret the wishes of Sargonus through an ancient book of prophecy known as the Ages of Aenya, written by the Prophet Eldin, which is believed to have been brought from across the Sea by the first settlers from the lost island of Aea. In matters of dogma, the High Priest consults the red mystics, a monastic order who seek higher states of consciousness through mind-altering agents. The true power in Hedonia, however, may rest in the hands of the regent commanders, the great military arm of the Empire, who govern directly over the conquered provinces.


Leather breast +1 / 8r
Chain skirt +1 / 8r
Pauldrons +1 / 8r
Armlets +1 / 8r
Plumed Helmet: +1 / 8r
Bronze Plate: +2 / 16r / Not stackable
Buckler +1 / 8r / Special: One handed weapons only
Hoplon (shield) +3 / 32r / Special: One handed weapons only

Dirk: dmg 1 / 4r
Gladius (sword): dmg 2 / 8r
Spear: dmg 2/range 1’xStrength / 8r
Morningstar: dmg 3 / 16r / Special: One handed, -2 initiative
Battleax: dmg 4 / 16r / Special: Two handed, -2 initiative
Spathi (sword): dmg 3 / 32r / Special: Two handed
Longbow: range 2/ range 3’xAgility / 10 r
Crossbow: range 6 / 15 r
Arrows: dmg 3 / 1r (each)

Buying items in Aenya:
Choose from these three options: Barter/Haggle/Threaten.

To Barter: Offer an item of equal or greater worth. If you’ve killed a monster, you may offer its bones/teeth/hide/weapons in value equal to its HEALTH.

To Haggle: Don’t like the seller’s prices? Make a Haggle Check: d20 + Your Wisdom vs. d20 +discount amount you want. You can attempt to haggle a total of three times per item.

Rob/Threaten: Why exchange money for things when you can pay the iron price? You may attempt to take an item by force, but be forewarned, not all sellers are pushovers, as determined by the dice roll: 

Seller Stats: HEALTH: 2d12, ARMOR: 3d6, DMG: By weapon type

To determine whether the seller is intimidated, make an Intimidation Check: d20 + Your Wisdom vs. d20 +Seller’s Health. If the seller is not intimidated, he will engage you in battle.

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